Wygląda na to, że mamy na chwilę obecną grę roku:
http://www.metacritic.com/game/playstat ... last-of-us
Trochę o muzyce:
And that’s without even mentioning Gustavo Santaolalla’s sparse score. The macabre musical arrangement is just as noteworthy as the visual presentation, using haunting drones and plucked guitar riffs to build tension and underline poignant plot beats. The audio fits the tone of the adventure extremely well, but it’s not overused, augmenting an added sense of elation or trepidation to the moments that it serves best.
A special mention to Gustavo Santaolalla’s perfectly suited, drifting, melancholic soundtrack, too – it fits the game so well it’s hard to imagine it without it.
The traditional folk instrumentation of Oscar-winning Argentine composer Gustavo Santaolalla (Babel, Brokeback Mountain) adds to the earthiness of the game without stepping on the toes of every moment of calm Joel and Ellie get to savour between outbreaks of violence.
These sections offer a chance to drink in the game's striking sights and its potent atmosphere of peaceful desolation - which is given ample room to breathe by the extremely sparing use of music. (The score is by the Argentine composer Gustavo Santaolalla, who won an Oscar for Brokeback Mountain, and is wonderful: sparse, elegant and sad, with a noticeable country twang.)
The quality of the audio, however, is without question. The music is haunting in its delicacy, a soundtrack that never imposes, but perfectly compliments each scene.
W wielu recenzjach też w tabelce plusów została wymieniona muzyka.
https://soundcloud.com/sony-soundtracks ... last-of-us
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